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Regulations on esports betting

General conditions

1. Definitions of Esports

  • Choice: A separate choice that players can bet on. Usually there are 2 options in each type of bet, but there can be many more
  • Game: A computer/console/mobile game developed by a publisher with an active esports ecosystem; for the purposes of this specification, this means mainly League of Legends, DOTA2, Counter Strike: Global Offensive, RushSoccer/RushFootball (FIFA 2022)
  • Map: One specific esports game within an esports competition
  • Match: Multiple cards, where the first team wins, winning 1 (Bo1 / Best of 1), 2 (Bo3 / Best of 3) or 3 (Bo5 / Best of 5) cards. Bo2 (Best of 2) can be drawn 1-1 or won by one team 2-0.

Unless otherwise specified, there is only one winning choice in each type of bet. Unless otherwise indicated, the results are announced by the official organizer, usually via stream and/or the Internet.

2. 2 main types of bets:

  • Constantly open bets: bets are available for pre-match and live bets, i.e. bets are accepted both before the start of the Card and during its play. Bets are calculated after the end of the Match or after a certain event occurs in the game.   
  • Temporarily Open bets: Bets are only available for pre-match bets, where bets are accepted only before the actual start of the Card or before a certain in-game event. This happens after the map is finished or after a certain event occurs in the game.

Rules for accepting and calculating bets   

  1. All esports markets are based on a change in the score during the match or the final result of the card/match. All calculations will be based on the official score or results that are announced on the official video broadcast or in-game broadcast of the respective matches.
  2. All the specified match start dates and times are displayed for esports matches only as background information, the accuracy of which is not guaranteed. Bets will remain valid if the match is specified with an inaccurate date and/or time. 
  3. If the match is interrupted/postponed and not reassigned for a time that is within 48 hours of the original start time, then all bets on the match are canceled.
  4. If there is a typo in the name of a player /team /tournament, then all bets remain valid, unless it is obvious that the erroneous name does not match the name of another player/team/tournament. 
  5. If the name of the team is changed due to the fact that it has left the organization, joined the organization or due to an official name change, then all bets remain valid.
  6. If the tournament organizer allows substitutions, and there is an official result, all bets are calculated as standard. 
  7. If the organizer cancels the result of the match due to unforeseen circumstances, such as fraud, all bets on this match will be canceled. This rule is valid for 72 hours from the end of the match, after which no changes are made to the results of the calculated bets.
  8. If the match is declared a technical victory/defeat, all bets will be canceled. 
  9. If a team withdraws from a match during its course, only bets on completed cards will be calculated. Bets on the match, on additional match outcomes and on uncalculated card outcomes will be canceled. Bets placed on any following cards to be finalized will be settled on the official results. However, any and all live outcomes for that match will be suspended and transferred to a new match with a different match ID reflecting the actual match status.

    Exception: in a situation where Team A wins card 1 and refuses to play card 2, all undetermined bets on the match and outcomes of card 2 will be canceled. Acceptance of bets will continue on card 3.

10․ All outcomes include overtime, unless the opposite is indicated in the name of the outcome. 

11․ If the format of the match is changed or differs from what is offered for betting, then we reserve the right to cancel all bets. 

12․ If the information about the participants of the match is indicated incorrectly, we reserve the right to cancel all bets. 

13․ If the match started earlier than the scheduled date/time, all bets placed after the actual start of the match will be canceled. All bets placed before the actual start of the match remain valid. 

14․ If a match or a card is replayed due to technical problems of the organizer, all uncalculated outcomes will be canceled. Repeated cards or matches will be considered a new betting match. 

15․ If the game on the card starts with less than ten players, all bets on this card will be canceled.


Additional rules on outcomes:

  1. If the final duration/duration of the match matches the suggested value, the bet is settled as "More".

Additional rules for games:

Counter-Strike 2

  1. If there are less than 10 participants in at least three rounds of the Card, all bets on the Card will be canceled.
  2. If a team is eliminated, is awarded a win by the organizer or is disqualified before all scheduled rounds of a Card have been played, all bets on that Card will be void.
  3. Rounds 1-12 constitute the first half of the CS 2 Cards.
  4. In case of a replay of the round, all bets remain valid. All outcomes will be calculated according to the official result.


Valorant 

  1. If less than 10 participants participate in at least three rounds of the Card, all bets on the Card are canceled.
  2. If a team is eliminated, is awarded a win by the organizer or is disqualified before all scheduled rounds of a Card have been played, all bets on that Card will be void.
  3. Rounds 1-12 make up the first half of the Valorant cards.
  4. In case of a replay of the round, all bets remain valid. All outcomes will be calculated according to the official result.


Dota 2

1. If less than 10 participants start on the Card, all bets on the Card are canceled.
2. If a participant disconnects within the first 10 minutes and cannot reconnect or be replaced for the rest of the Card, all bets on the Card will be canceled and the Card is considered invalid. If a participant disconnects or quits the game after the start of the 10th minute of the game on the Card, the bets are considered valid in accordance with the official result.
3. If during the first 10 minutes of the Map a technical defeat or victory is announced by the organizer's decision, all bets on the Map are canceled. If the victory by decision of the organizer is awarded after the start of the 10th minute of the game of the Card, the bets are calculated according to the official result. 

League of Legends
1. If less than 10 participants start on the Card, all bets on the Card are canceled.
2. If a participant disconnects within the first 10 minutes and cannot reconnect or be replaced before the end of the Card, all bets on the Card will be canceled. If a participant disconnects or quits the game after the start of the 10th minute of the game on the Card, the bets are considered valid in accordance with the official result.
3. If during the first 10 minutes of the Map a technical defeat or victory is announced by the organizer's decision, all bets on the Map are canceled. If the victory by decision of the organizer is awarded after the start of the 10th minute of the game of the Card, the bets are calculated according to the official result. 

King of Glory
1. If less than 10 participants start on the Card, all bets on the Card are canceled.
2. If a participant disconnects within the first 10 minutes and cannot reconnect or be replaced before the end of the Card, all bets on the Card will be canceled. If a participant disconnects or quits the game after the start of the 10th minute of the game on the Card, the bets are considered valid in accordance with the official result.
3. If during the first 10 minutes of the Map a technical defeat or victory is announced by the organizer's decision, all bets on the Map are canceled. If the victory by decision of the organizer is awarded after the start of the 10th minute of the game of the Card, the bets are calculated according to the official result.

Available titles and corresponding bid types


1. Dota 2

Game-specific definitions:

  • Ancient: The main purpose of the Map. The first team to destroy the Ancient enemy team wins the Card.
  • GG: Allows the corresponding team to surrender on the Map when entering a chat to everyone. 
  • Forces of Darkness / Forces of Light: The name of the Dark / Light opposing teams
  • Murders: the account of the Light/The Dark Team, which represents the total number of times members of the opposing team have been killed.
  • Aegis: An item that appears after the game object Roshan is killed. It can be picked up by the player. 
  • Tower: A team game target that can be destroyed by the opposing team.
  • Barracks: A team game target that can be destroyed by the opposing team.

1.1. Winner of the 2-way match

Description: Which team (Dark or Light) wins the Match.
Bet type: 2-initial selection
Total options at the rate: 2

1.2. Winner of the 3-way match
Description: Which team (Dark or Light) wins the Match or both teams win one card (Bo2) and the match ends in a draw.
Bet type: 3-initial selection
Total options at the rate: 3

1.3. Handicap on cards (1.5, 2.5 cards)
Description: Which team (Dark or Light) wins the game when the handicap is deducted from the final card count of that particular team. For Bo2 and Bo3 matches, a handicap of 1.5 is used, for Bo5 matches, a handicap of 2.5 is additionally used.
Calculation: The winner of the match is announced by the official organizer, usually via stream and/or the Internet. The handicap is deducted from the score of that particular team to evaluate the result.
Bet type: 2-initial selection
Total options at the rate: 4-8

1.4. Accurate match score
Description: The final score of the match, presented as “The number of cards won by team A: The number of cards won by team B".
Type of bet: a choice from a variety of options
Total options on the bet: 3-6

1.5. 2-way card winner
Description:
Which team (Dark or Light) will win the Card.
Bet type: 2-initial selection
Total options at the rate: 2

1.6.Total cards more / less
Description: more or less than the total number of cards played of a given value. The value 2.5 is used for Bo3, and the values 3.5 and 4.5 are used for Bo5.
Bet type: 2-initial selection
Total options at the rate: 2-4

1.7. The team that wins at least 1 yes/no card
Description: Will a certain team win at least one card in a particular match.
Bet type: 2-initial selection
Total options at the rate: 4

1.8. Card duration
Description: more or less the final duration of the gameplay of the card of a given value.
Calculation: The duration is the same as the bet value is calculated as more. The duration is determined based on the final score screen, which is available from the official steam API when the map ends.
Bet type: 2-initial selection

1.9. Map – Total of murders
Description: Is the final number of kills (based on the visible in-game score, which is the sum of Dark and Light Kills) on the map greater or less than a certain value.
Bet type: 2-initial choice

1.10. Map – Total Towers
Description: Is the final number of destroyed towers (based on the visible in-game score, which is the sum of the Dark and Light destroyed Towers) on a certain map, more or less than a certain value.
Bet type: 2-initial selection
Values: 12.5
Total options at the rate: 2

1.11. The perpetrator of the murder X
Description: The winner of this bet is the team that commits a murder, making the sum of the total kills of both teams equal to the specified value.
Values: 10 / 20 / 30
Bet Type: 2-way selection
Total options at the rate: 6

1.12. Map - Murder Race
Description: Which team will be the first to reach a certain number of kills?
Values: 5 / 10 / 15 / 20
Bet Type: 2-way selection
Total options at the rate: 8

1.13. The Card Is The First Blood
Description: Which team will make the first kill?
Bet type: 2-initial selection
Total options at the rate: 2

1.14. Map - The First Tower
Description: which team will destroy the tower first. The destruction of their own tower counts against the opposing team.
Total bet options: 2

1.15. Map - The First Barracks
Description:  which team will destroy the barracks first. The destruction of their own barracks counts against the opposing team.
Bet type: 2-initial selection
Total options at the rate: 2

1.16. Map - The First Aegis
Description: which team will take the Aegis first. In scenarios where the Aegis has been destroyed or not picked up at all, it is calculated with a factor of 1.
Bet type: 2-initial selection
Total options at the rate: 2

1.17. Map – Total kills Even/Odd
Description: Is the final number of kills (based on the visible in-game score, which is the sum of Dark and Light Kills) on a certain map an odd or even number.
Bet type: 2-initial selection
Total options at the rate: 2

1.18. The Card is a Riot
Description: Whether at least one player from the Dark or Light Team scores 5 or more kills in a short period of time, this event is announced in the game.
Bet type: 2-initial selection
Total options at the rate: 2

1.19. Map - Ultrakill
Description: Whether at least one player from the Dark or Light Team will score 4 or more kills in a short period of time, this event is announced in the game.
Bet type: 2-initial selection
Total options at the rate: 2

1.20. Map - Surpasses the Gods!
Description: Will at least one player of the Dark or Light Team score 10 or more kills without dying, and this event is announced in the game.
Bet type: 2-initial selection
Total options at the rate: 2

1.21. Map - Megacrips
Description: Have all the Dark or Light Barracks been destroyed, and this event is announced in the game.
Bet type: 2-initial selection
Total options at the rate: 2

1.22. The type of activated rune that appeared on the xth minute
Description: A type of rune that appears at a certain game time (value) and is activated (or collected in a bottle and activated later) by one of the players.
Values: 8 min / 12 min
Bet type: 6-initial selection
Total options at the rate: 12

2. League of Legends
Game-specific definitions:
Nexus
: The main purpose of the Map. The first team to destroy the Nexus of the opposing team wins the Card.
Murders: Blue account/The Red team, which represents the total number of times members of the opposing team have been killed.
Tower: A team game target that can be destroyed by the opposing team.
Inhibitor: A team game target that can be destroyed by the opposing team.
Dragon: the goal of the game, can be killed by players.
Baron: the goal of the game, can be killed by players.

2.1. Winner of the 2-way match
Description: Which team (red or blue) wins the Match.
Bet type: 2-initial selection
Total options at the rate: 2

2.2. Winner of the 3-way match
Description: Which team (red or blue) wins the Match or both teams win one card (Bo2) and the match ends in a draw.
Bet type: 3-initial selection
Total options at the rate: 3

2.3. Handicap on cards (1.5, 2.5 cards)
Description: Which team (red or blue) wins the game when the handicap is deducted from the final card count of that particular team. For Bo2 and Bo3 matches, a handicap of 1.5 is used, for Bo5 matches, a handicap of 2.5 is additionally used.
Calculation: The winner of the match is announced by the official organizer, usually via stream and/or the Internet. The handicap is deducted from the score of that particular team to evaluate the result.
Bet type: 2-initial selection
Total options at the rate: 4-8

2.4. Accurate match score
Description: The final score of the match, presented as “The number of cards won by team A: The number of cards won by team B".
Type of bet: a choice from a variety of options
Total options on the bet: 3-6

2.5. 2-way card winner
Description: Which team (red or blue) will win the Card.
Bet type: 2-initial selection
Total options at the rate: 2

2.6. Total cards more/less
Description: more or less than the total number of cards played of a given value. The value 2.5 is used for Bo3, and the values 3.5 and 4.5 are used for Bo5.
Bet type: 2-initial selection
Total options at the rate: 2-4

2.7. The team that wins at least 1 yes/no card
Description: Will a certain team win at least one card in a particular match.
Bet type: 2-initial selection
Total options at the rate: 4

2.8. Card duration
Description: more or less the final duration of the gameplay of the card of a given value.
Calculation: The duration is the same as the bet value is calculated as more.
Bet type: 2-initial selection

2.9. Map – Total of murders
Description: Is the final number of kills (based on the visible in-game score, which is the sum of the kills of the red and blue teams) on the map greater or less than a certain value.
Bet type: 2-initial choice

2.10. Map – Total Towers
Description: Is the final number of destroyed towers (based on the visible in-game score, which is the sum of the destroyed towers of the red and blue teams) on a certain map greater or less than a certain value.
Bet type: 2-initial selection
Values: 12.5
Total options at the rate: 2

2.11. The perpetrator of the murder X
Description: The winner of this bet is the team that commits a murder, making the sum of the total kills of both teams equal to the specified value.
Values: 10 / 20 / 30
Bet Type: 2-way selection
Total options at the rate: 6

2.12. Map - Who will be the first to reach the number of kills
Description: Which team will be the first to reach a certain number of kills?
Values: 5 / 10 / 15
Bet Type: 2-way selection
Total options at the rate: 6

2.13. The Card Is The First Blood
Description: Which team will make the first kill?
Bet type: 2-initial selection
Total options at the rate: 2

2.14. Map - The First Tower
Description: which team will destroy the tower first?
Total bet options: 2

2.15. Map - The First Inhibitor
Description: Which team will destroy the Inhibitor first.
Bet type: 2-initial selection
Total options at the rate: 2

2.16.  The map is the First Dragon
Description: Which team will kill the Dragon first?  
Bet type: 2-initial selection
Total options at the rate: 2

2.17. The First Baron Card
Description: Which team will kill the Baron first?  
Bet type: 2-initial selection
Total options at the rate: 2

2.18. Map – Total kills Even/Odd
Description: Is the final number of kills (based on the visible in-game score, which is the sum of red and blue kills) on a certain map an odd or even number.
Bet type: 2-initial selection
Total options at the rate: 2

2.19. Map - Quadrakill
Description: Whether at least one player from the Red or Blue team scores 4 or more kills in a short period of time, this event is announced in the game.
Bet type: 2-initial selection
Total options at the rate: 2

2.20. Pentakill Map
Description: Whether at least one player from the Red or Blue team scores 5 or more kills in a short period of time, this event is announced in the game.
Bet type: 2-initial selection
Total options at the rate: 2

2.21. Type of X-th Dragon
Description: The type of the first / second dragon that appeared since the beginning of the map.
Values: 1st / 2nd
Bet type: 5-initial selection
Total options at the rate: 10

2.22. Map - Type 3-His Dragon
Description: The type of the third dragon that appeared since the beginning of the map.
Bet type: 5-initial selection
Total options at the rate: 10

2.23. The Dragon Card will be killed
Description: Will a certain type of dragon be killed at least once on a certain map.
Thresholds: Fiery / Mountainous / Cloudy / Marine / Hextech
Bet type: 2-initial selection
Total options at the rate: 2

3. Counter-Strike 2
Game-specific definitions:

  • T/CT (Terrorists/Counter-terrorists): names of opposing teams
  • Round: A team wins rounds to win a Map. A round is won when:
    1) one team eliminates the other;
    2) the terrorists when they successfully detonate a bomb;
    3) by the counter-terrorists when the bomb does not explode within 120 seconds of the start of the round. The first team to score 13 points in the rounds wins the Map.
  • Overtime: When the score of the map is tied (12:12), the first overtime round is played in a Bo6 format. In the event of a second tie (15:15), the next overtime will be played using the same rules. This process is repeated until one team wins overtime. Overtime rules may be tournament specific. 
  • Pistol Round: 1. and 13. rounds on a particular Map.

3.1. Winner of the 2-way match
Description: Which team (Terrorists or Counter-Terrorists) wins the Match.
Bet type: 2-initial selection
Total options at the rate: 2

3.2. Winner of the 3-way match
Description: Which team (Terrorists or Counter-Terrorists) wins the Match or both teams win one card (Bo2) and the match ends in a draw.
Bet type: 3-initial selection
Total options at the rate: 3

3.3. The winner of the match with a handicap (1.5, 2.5 cards)
Description: Which team (Terrorists or Counter-Terrorists) wins the game when the handicap is deducted from the final card count of that particular team. For Bo2 and Bo3 matches, a handicap of 1.5 is used, for Bo5 matches, a handicap of 2.5 is additionally used.
Calculation: The winner of the match is announced by the official organizer, usually via stream and/or the Internet. The handicap is deducted from the score of that particular team to evaluate the result.
Bet type: 2-initial selection
Total options at the rate: 4-8

3.4. Accurate match score
Description: The final score of the match, presented as “The number of cards won by team A: The number of cards won by team B".
Type of bet: a choice from a variety of options
Total options on the bet: 3-6

3.5. 2-way card winner
Description: Which team (Terrorists or Counter-Terrorists) will win the Card.
Bet type: 2-initial selection
Total options at the rate: 2

3.6. 3-way card winner
Description: Which team (Terrorists or Counter-Terrorists) will score 16 rounds first, or both teams will score 15 rounds, and the card will be drawn.
Bet type: 3-initial selection
Total options at the rate: 3

3.7. Total cards more/less
Description: more or less than the total number of cards played of a given value. The value 2.5 is used for Bo3, and the values 3.5 and 4.5 are used for Bo5.
Bet type: 2-initial selection
Total options at the rate: 2-4

3.8. The team that wins at least 1 yes/no card
Description: Will a certain team win at least one card in a particular match.
Bet type: 2-initial selection
Total options at the rate: 4

3.9. Overtime Yes/No
Description: whether overtime will be played or not.
Bet type: 2-initial selection
Total options at the rate: 2

3.10. Number of rounds
Description: Is the number of rounds played on a certain card greater or less than the set value.
Bet type: 2-initial selection

3.11. Handicap by rounds
Description: Which team (Terrorists or Counter-Terrorists) wins the game when the handicap is deducted from the final score of that particular team's rounds.
Result: The card account is announced by the official organizer, usually via stream and/or the Internet. The handicap is deducted from the score of a particular team to evaluate the result.


3.12. Accurate score by rounds
Description: What will be the final score of the Card, represented as “The number of rounds won by team A: The number of rounds won by team B".
Bet type: multi-way selection
Total options for bids: 31

3.13. Winner of Round X
Description: Which team (Terrorists or Counter-Terrorists) will win Round X.
Bet type: 2-initial selection
Total options at the rate: 32-60

3.14. The winner of the pistol round (first, second pistol round)
Description: which team (Terrorists or Counter-terrorists) wins the specified pistol (1/13) round.
Bet type: 2-initial selection
Total options at the rate: 4

3.15. Race by rounds (3, 6, 9 rounds)
Description: Which team (Terrorists or Counter-Terrorists) will be the first to reach X rounds won.
Bet type: 2-initial selection
Values: 3 / 6 / 9
Total options at the rate: 6

3.16. The winner of the first half
Description: Which team (Terrorists or Counter-Terrorists) has the most rounds won after the first 12 rounds.
Bet type: 3-initial selection
Total options at the rate: 3

3.17. The winner of the second half
Description: Which team (Terrorists or Counter-Terrorists) has the most rounds won, starting from round 13 and before the card is won by one of the teams or ends in a draw.
Bet type: 3-initial selection
Total options at the rate: 3

4. eFootball
Definitions specific to this Game:

  • Goal: A goal is scored when the entire ball crosses the goal line.
  • Draw: Happens when the number of goals scored by each team is the same.
  • First period: the first 45 minutes of playing time + extra time in the first period.

4.1. Winner of the 3-way match
Description: the team (home/away) that scored the most goals in the match wins. Or if both teams score the same number of goals in the set time, the match ends in a draw.
Bet type: 3-initial selection
Total options at the rate: 3

4.2. Winner of the first half 2-way
Description: the team (home/away) that scored the most goals in the first half wins. If the match ends in a draw, the bet is returned
Bet Type: 2-way selection
Total options at the rate: 2

4.3. Winner of the first half 3-way
Description: the team (home/away) that scored the most goals in the first half wins. Or if both teams score the same number of goals in the set time, then the bet ends in a draw.
Bet type: 3-initial selection
Total options at the rate: 3

4.4. Accurate score on goals
Description: the forecast of the final score of the match, presented in the format “Number of goals scored by team A: Number of goals scored by team B" at the set time.
Bet type: multi-way selection
Total options at the rate: 35

4.5. The exact score of the first half
Description: the forecast of the final score of the first half, presented in the format “Number of goals scored by team A: Number of goals scored by team B" in the first half.
Bet type: Multi-pass selection
Total options at the rate: 15

4.6. Total goals
Description: Is the final totals of goals scored in a match greater or less than the specified value
Bet type: 2-initial selection


4.7. First half - Total goals
Description: Is the final total of goals scored in the first half greater or less than the specified value
Bet type: 2-initial selection

4.8. Total goals, even/odd
Description: Whether the total number of goals scored in a certain match is an odd or an even number.
Bet Type: 2-way selection
Total options at the rate: 2

4.9. First period - Total goals, even/odd
Description: Is the total number of goals scored in the first half of a certain match an odd or even number.
Bet Type: 2-way selection
Total options at the rate: 2

4.10. Handicap
Description: A handicap that one team has a virtual advantage over its opponent. The minus sign (-) is given to the team that has a negative head start. The plus symbol (+) is given to the team that has a positive head start.
Calculation: The handicap is deducted from the goals scored by a particular team to evaluate the result.
Bet type: 2-initial selection

4.11. The first half is a Handicap
Description: A handicap that one team has a virtual advantage over its opponent. The minus symbol (-) is given to a team that has a negative head start. The plus symbol (+) is given to the team that has a positive head start.
Calculation: The handicap is deducted from the goals scored in the first half of a particular team to evaluate the result.
Bet Type: 2-way selection

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